Credits
neural-link (coding, model & skin editing, web design, etc.)
Code Snippets
- Inolen & FuzzySteve (code for the sentries)
- (Spinoza), nits, tbp and {{Hellfire}} (code for the alarm)
- [AF]haste (code for the thirdperson crosshair)
- A**Kicka (code for giving the cloak)
- Jazz (code for the radar)
- Dementor (max_sounds Quake3 Engine bug fix)
Custom weapon models used with permission
- Lee David Ash: LDA Plasmagun (Plasma Cannon), LDA Railgun (Bio Weapon) & LDA Lightning (Ion Ripper) gun models, skins and shaders
- Dubius & Janus: Machinegun U4 (Particle Gun) model & skin
(Dubius wanted me to mention that this is an old model he did, and is capable of even better ones. I couldn't get a hold of Janus for permission, who created the animations for that weapon) - Balou & Redlemons: Ahedonia Grenade Releaser (Grenade Launcher Type II) model &skin
Special Thanks to
- Raven Software, Activision & Paramount for a great Star Trek game.
- efclans.com (no longer online) for hosting the servers.
- The people at the Raven Software EF forums and the Quake3World coding forum.
- The Beta Testers: pinky, assim, guy_man, capt_barbarian, veto, photopaint, deslizer, superrobster, cmcq & ZIpZZAm (Paracyte).
- Thanks to everyone that has downloaded and played this offline/online and to all the EF players out there.